#ifndef _MULTIPLAYERGAME_H_
#define _MULTIPLAYERGAME_H_

#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif

#pragma once
#include "concurrent\ThreadPool.h"
#include "concurrent\Thread.h"
#include "ui\StartWindow.h"
#include "ui\PlaygroundWindow.h"
#include "GameServer\GameServer.h"
#include "GameClient\GameClient.h"
#include "SDL_Exception.h"
#include <iostream>
#include <fstream>

class MultiplayerGame
{
public:
	MultiplayerGame(void);
	virtual ~MultiplayerGame(void);
};

#endif
